You cannot learn
how to ride a bike
in theory

Aims

It is possible to learn multiple things, simultaneously. Moreover, during Blumental & Frank's simulation games, our players not only enrich their knowledge, but also improve their skills at an individual and on group level and discover their good or formable qualities. They shape together, as a community, and also individually. The experience gained during the simulation games is 65 to 70 percent more useful and easier to remember, in a word, participants really remember it. That is why we are dedicated to in this mission so that simulation as a method can finally find its worthy place in Hungary for trainings, team buildings, education and further training. Trying out something is often more than learning: we not only gain knowledge but experience as well. How to relate to our rivals in an unstable market? What does it mean to create a long-term strategy? What do I do if a situation is so complex that no one can handle it alone? How do I communicate my professional conviction in a sensitive situation?

Simulation games can provide the unique experience of teamwork, different decision situations in a sharp position, but without risk. Experience, especially common experience, is the most effective way of development.

You cannot learn how to ride a bike in theory!

Simulation games

Our simulation games are based on role play, situational exercises and teamwork, all of them lead our players into a special virtual environment. Depending on the number of the participants and the length of the game, we also have half-day long games for small groups and multi-day games for bigger companies. The topics of the games cover the most current societal dilemmas, from the world of media through sustainable development until the EU council fake news policy

Mediastorm

Players have to face with a press ethics dilemma in the midst of political and economical pressure during a bloody editorial debate.

>> DETAILS

Mediastorm

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Players have to face with a press ethics dilemma in the midst of political and economical pressure during a bloody editorial debate.

Number of players
>>
8 – 15
Playing time
>>
net 4 hours – 7 hours together with the suggested preliminary training
Accessories
>>
projector, 4 tables – game can be played in campground, if necessary
Room requirement
>>
depends on the number of participants
Quizmaster
>>
1 person
Topics
>>
Mediastorm is well suited to deepening media literacy, understanding the aspects of various actors in the press market, and evolving dilemmas due to media evolution.
Feature
>>
This simulation works with individual players, but the group of players – because of the low number of players – will surely deepen their relationships and get to know each other from a new side. Suitable for team building, joint experience and training.
Developed skills
>>
individual discussion culture and structured argumentation, community decision-making, ability to listen to another, and negotiation techniques.

Fishbanks

Fishbanks is a multiplayer web-based simulation in which participants play the role of fishers and seek to maximize their net worth as they compete against other players and deal with variations in fish stocks and their catch. Participants buy, sell, and build ships; decide where to fish; and negotiate with one another. The game was originally made by Dennis Meadows, professor of MIT and New Hampshire University, for the governmental training of the UN and other world organizations.

>> DETAILS

Fishbanks

X

Fishbanks is a multiplayer web-based simulation in which participants play the role of fishers and seek to maximize their net worth as they compete against other players and deal with variations in fish stocks and their catch. Participants buy, sell, and build ships; decide where to fish; and negotiate with one another. The game was originally made by Dennis Meadows, professor of MIT and New Hampshire University, for the governmental training of the UN and other world organizations.

Number of players
>>
12 – 30
Playing time
>>
net 4 hours
Accessories
>>
projector, 1 table per team + 2 tables, flipchart
Room requirement
>>
depends on the number of participants
Quizmaster
>>
1 person
Topics
>>
common resource management, sustainability, competition / co-operation
Feature
>>
team building, sustainability
Developed skills
>>
strategy, decision making, communication

Stratagem

Government simulation. STRATAGEM is developed by Dennis Meadows, professor of MIT and New Hampshire University, for the governmental training of the UN and other world organizations. STRATAGEM is a hybrid board game/computer simulation designed entirely to teach. The purpose of Stratagem is to force you to learn 15 fundamental principles relating to systems dynamics in the real world, including issues like capital depreciation, diminishing returns on investment and the value of ecological services.

>> DETAILS

Stratagem

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Government simulation. STRATAGEM is developed by Dennis Meadows, professor of MIT and New Hampshire University, for the governmental training of the UN and other world organizations. STRATAGEM is a hybrid board game/computer simulation designed entirely to teach. The purpose of Stratagem is to force you to learn 15 fundamental principles relating to systems dynamics in the real world, including issues like capital depreciation, diminishing returns on investment and the value of ecological services.

Number of players
>>
5 – 40
Playing time
>>
net 7 hours
Accessories
>>
projector, 1 table per team + 1 table, flipchart, printer
Room requirement
>>
because of the long playing time, a comfortable size of room is required
Quizmaster
>>
1 person
Topics
>>
collective decision making, sustainability, handling complex problems
Feature
>>
team building, decision making, sustainability
Developed skills
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strategy, decision making, communication

NegoMoot

During the Negotiation Moot EU negotiation simulation game, teams are playing a part of negotiation delegation of each Member State of the European Union and the European Commission on the first day, then groups of the European Parliament on the second day. Their task is to get ready for the given topic and to evaluate interests of their country and group, and the interests of the other Member States and delegations, respectively. During simulation, teams have to try adopting a common policy by standing for their own interests. Our most recent feedback: "But does the European Union really work like this?!" - Really!

>> DETAILS

NegoMoot

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Government simulation. STRATAGEM is developed by Dennis Meadows, professor of MIT and New Hampshire University, for the governmental training of the UN and other world organizations. STRATAGEM is a hybrid board game/computer simulation designed entirely to teach. The purpose of Stratagem is to force you to learn 15 fundamental principles relating to systems dynamics in the real world, including issues like capital depreciation, diminishing returns on investment and the value of ecological services.

Number of players
>>
25 – 80
Playing time
>>
2 days (one day for the council, and one day parliamentary simulation) – plus 2 days of preliminary training is recommended
Accessories
>>
projector, round negotiation table (for the plenary session), smaller courtrooms, online tools
Room requirement
>>
depends on the number of participants
Quizmaster
>>
2 quizmasters, Jury, 5 assistants
Topics
>>
the negotiating simulation can be about for example roaming quotas, EU budget, carbon quota, or even Brexit
Feature
>>
team building, negotiation skills, European Union knowledge, positioning
Developed skills
>>
strategy, decision making, communication

References

BUDAPEST METROPOLITAN UNIVERSITY

SUMMER CAMP IN GOMBASZÖG

NATIONAL CONFERENCE OF UNIVESITY STUDENT GOVERNMENTS

ORGAN VIDA (INTERNATIONAL PHOTO FESTIVAL, ZAGREB, CROATIA)

PÁZMÁNY PÉTER CATHOLIC UNIVERSITY

REGIONAL ENVIRONMENTAL CENTER

ROBERT CAPA CONTEMPORARY PHOTOGRAPHY CENTER

ANNUAL SUMMER MEETING OF COLLEGES FOR ADVANCED STUDIES

Game developer team

Botond Feledy dr.

One of the founders of NegoMoot and MediaStorm games, university lecturer, leader of a college for advanced studies, foreign policy commentator and journalist. He was always interested in bridge-crossing between specializations, interpreting between professions. He reckons simulation as one of the best tool for this purpose as well. He has been developing simulation games for ten years. He is an educator of popular science, an enthusiastic supporter of multidisciplinarity. Former student and trainer of french SciencesPo, originally graduated from Eötvös Loránd University as a lawyer, then worked for European Parliament, and later became an instructor at the International Studies Institute of Pázmány Péter Catholic University. He was a founder of Kitekinto.hu and then headed the Hungarian Telegraphic Office (MTI) foreign policy editorial office.

Béla Kuslits Dr.

doctor, sociologist, PhD student in ecological economics. Research Expert at the Ecological Research Center of the Hungarian Academy of Sciences. For nearly a decade, he has been engaged in sustainability, system modeling, and simulation games based on these issues. Person of unusual views and unexpected questions.

Virágvölgyi István

Photo editor, curator, one of the founders of MediaStorm game. He led the photo site of Origo.hu and the photo editor’s office at Hungarian Telegraphic Office (MTI) before becoming Capa Center's professional director. As a scholar of University of Oxford, he was able to see the strength of the Oxford Union debate, and as a photo tutor at the Budapest Metropolitan University, he found that some knowledge, in fact the most challenging questions, can only be played through the power of simulation games. Believer of together thinking but without unnecessary frames.